Vai trò của tương tác xã hội, sự gắn bó với thương hiệu và sự hài lòng trong việc ảnh hưởng lên ý định tiếp tục sử dụng và truyền miệng đối với ứng dụng di động mang thương hiệu: Một nghiên cứu thực nghiệm trong bối cảnh Việt Nam
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THE ROLE OF PARASOCIAL INTERACTION, BRAND ATTACH-
MENT AND SATISFACTION IN PREDICTING CONTINUANCE
INTENTION AND WORD-OF-MOUTH TOWARD
MOBILE BRANDED APPS: AN EMPIRICAL STUDY
IN VIETNAMESE CONTEXT
VAI TRÒ CỦA TƯƠNG TÁC XÃ HỘI, SỰ GẮN BÓ
VỚI THƯƠNG HIỆU VÀ SỰ HÀI LÒNG TRONG VIỆC ẢNH HƯỞNG
LÊN Ý ĐỊNH TIẾP TỤC SỬ DỤNG VÀ TRUYỀN MIỆNG ĐỐI VỚI
ỨNG DỤNG DI ĐỘNG MANG THƯƠNG HIỆU: MỘT NGHIÊN CỨU
THỰC NGHIỆM TRONG BỐI CẢNH VIỆT NAM
Ha Tran-Thi-Phuong,
Nhan Tran-Danh
Nhu Tran-Thi-Quynh
University of Economics – The University of Danang
Abstract
Mobile branded applications are increasingly built by various companies who urge to
change the way consumers communicate to brands, encourages them to connect and interact
with brands as well as control interactions between consumers and brands more effectively. This
study aims to investigate the role of parasocial interaction, brand attachment and satisfaction of
consumers in predicting continuance and word-of-mouth intention toward mobile branded apps.
The research model was empirically examined utilizing 250 responses conducted from Vietnamese
young people. The research results confirmed the impact of parasocial interaction, brand attach-
ment and satisfaction on continuance and word-of-mouth intention toward mobile branded apps.
The research results also revealed the positive influences of branded application experience and
perceived usefulness on the parasocial interaction, brand attachment and satisfaction.
Keywords: mobile branded applications, parasocial interaction, brand attachment, satis-
faction, branded application experience, perceived usefulness.
Tóm tắt
Các ứng dụng thương hiệu trên điện thoại di động đang ngày càng được xây dựng bởi
nhiều công ty khác nhau, những người mong muốn thay đổi cách thức người tiêu dùng giao tiếp
với thương hiệu, khuyến khích họ kết nối và tương tác với thương hiệu cũng như kiểm soát tương
tác giữa người tiêu dùng và thương hiệu một cách hiệu quả hơn. Nghiên cứu này nhằm mục
đích điều tra vai trò của tương tác xã hội, sự gắn bó với thương hiệu và sự hài lòng của người
tiêu dùng trong việc dự đoán ý định tiếp tục sử dụng và ý định truyền miệng đối với các ứng
dụng mang thương hiệu trên thiết bị di động. Mô hình nghiên cứu được khảo sát thực nghiệm
với 250 câu trả lời được thực hiện từ những người trẻ Việt Nam. Kết quả nghiên cứu đã xác
định tác động của tương tác xã hội, sự gắn bó với thương hiệu và sự hài lòng đối với ý định tiếp
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tục sử dụng và ý định truyền miệng đối với các ứng dụng mang thương hiệu trên thiết bị di động.
Kết quả nghiên cứu cũng cho thấy những ảnh hưởng tích cực của trải nghiệm đối với ứng dụng
mang thương hiệu và tính hữu ích cảm nhận lên tương tác xã hội, sự gắn bó với thương hiệu và
sự hài lòng.
Từ khóa: ứng dụng mang thương hiệu trên thiết bị di động, tương tác xã hội, sự gắn bó
với thương hiệu, sự hài lòng, trải nghiệm ứng dụng mang thương hiệu, tính hữu ích cảm nhận.
1. Introduction
Many companies have recently indicated an interest in designing branded applications to
encourage attachment and create customer satisfaction when choosing company’s applications
(Bellman, Treleaven-Hassard, Robinson, Varan, & Potter, 2013). Smartphone applications expand
the capabilities of each phone allowing users to perform particular tasks flexibly (Wottrich, van
Reijmersdal, & Smit, 2018). Branded applications can change the way consumers communicate
with the brand, because they can help consumers easily interact and control their interaction with
the brands (Bellman, Potter, Treleaven-Hassard, Robinson, & Varan, 2011). The results of the
study show that the use of branded mobile phone apps increases consumers’interest in the brand’s
product catalogs through applications and encourages consumers to connect and interact with the
brand more effectively. A branded app could establish the connection of emotion with its cus-
tomers (Fang, 2017), by increasing customer trust and engagement, with brand-related content.
The attached brand name can keep loyal customers using the app because of its close relationship
with the brand. The interactive features of mobile applications reinforce customer relationships
and help consumers have a very positive attitude and trust in this brand (S. J. Kim, Wang, &
Malthouse, 2015). However, the research on the relationship between consumer continuance and
word-of-mouth intention and brands based on the context of mobile branded apps is still limited,
especially in Vietnamese context. Therefore, a study with a comprehensive research framework
to better understand the mechanisms of consumer-brand relationships that influence on the con-
tinuance and word-of-mouth intention to branded applications is required.
In this studies, we examined the relationship of parasocial interaction, brand attachment
and satisfaction and continuance and word-of-mouth intention toward mobile branded apps. Be-
sides, the mechanisms through which brand consumers’ suitability facilitates brand attachment
and satisfaction also are examined in this study. The paper is structured as follows. In the next
sections we will discuss the conceptual model development with proposed hypothesis, method-
ology, results, and conclusion.
2. Literature Review
2.1. Mobile applications
Mobile apps are software programs created specifically for mobile devices: smartphones,
tablets. They turn them into a miniature space for entertainment, shopping, news, etc. Systematic
interfaces work flexibly in software program applications and have expanded phone’s features
that allow users to easily perform specific tasks (Jaakkola, Helkkula, Aarikka-Stenroos, & Dube,
2015; Yang, 2013). Initially, the app was created for general productivity and information recovery
purposes, including email, calendar and contact management, or basic applications for a phone.
However, with increasing the demand of consumers, these features are increasingly optimized
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and born. The tools are gradually being developed, promoting rapid expansion to include other
application categories such as games, beautiful photography apps, social app utilities, etc. In ad-
dition, with new features on the tools, the security of accessing personal information will be op-
timized and safer (Hsu & Lin, 2015). In general, the application is a software that runs on
hardware platforms, we can download it on any smart device that can access the Internet such as
tablets, laptops, smartphones and desktop (Peng, Chen, & Wen, 2014).
As mobile applications spread across various mobile platforms, researchers gradually
turned to brand management and marketing features. Marketers have found the great uses and
potential of smartphone apps as an effective marketing communication tool (Bellman et al., 2011).
According to Nielsen (2014), on average, people spend lots of time using mobile applications
than searching web browsers when they really need to. People use mobile apps more and more
and they contain a large number of potential customers that businesses are looking for. Under-
standing this trend, in addition to website design, there are countless new applications being
launched every day. They apply to many different fields and industries: education, e-commerce,
real estate, beauty spa, etc.
2.2. Branded apps
Branded applications designed by a prominent branding company, in particular to identify
the brand between customer interactions with the company’s services (Bellman et al., 2011; Fang,
2017). Abranded app is a mobile application created by a company to promote its brand. It reflects
the color, logo, typical slogan and characteristics of a brand through the application that customers
have been approached. Branded applications provide product information to consumers, which
encourages consumers to interact more strongly and easily with the brand they have chosen (Jin,
2016). Specifically, branded applications have transformed consumer brand engagement from
centralized to an instant consumer interaction conversation (J. Kim & Ah Yu, 2016). Simply, we
can see, branded applications that consumers are likely to regulate and control all the features
they interact with the brand’s services through their mobile applications, the level of consumer
attachment to that brand application is high and effective (Jung, 2014; Zhao & Balagué, 2015).
Today, many well-known brand companies take advantage of media marketing opportunities
through mobile applications, they have designed mobile branded applications to raise brand
awareness and increase the value of each customer experience (S. J. Kim et al., 2015; Zhao &
Balagué, 2015). Therefore, many big brands in Vietnam in particular and around the world in
general have developed these outstanding features to attract and improve the relationship between
a number of consumers with the company’s brand such as Pizza Hut, My Starbucks, Gong Cha,
McDonald, The Coffee House, etc.
3. Conceptual model development
3.1. Brand Attachment
An attachment is a deep and lasting emotional relationship, connecting one person to an-
other through time and space and some people seeking natural attachment to specific data to
avoid physical and psychological threats and to promote regulatory influence (Pedeliento, An-
dreini, Bergamaschi, & Salo, 2016). Consumers can create strong connection and develop it with
the goals necessary in their own lives and they can have a strong attachment to a brand, any per-
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son, a product or even places where they care about and want to visit. (Ramkissoon & Mavondo,
2015). Brand attachment is a sense of each individual about that brand in which love and brand
engagement are expressed through the experience of each consumer when they use brand appli-
cations, thereby serving as a foundation to affirm the relationship between brand and consumers
(Thomson, MacInnis, & Whan Park, 2005). Compared to other consumer behavior research struc-
tures, brand attachment clearly demonstrates the relationship and correlation between customers
and the brand, this focus is on explaining the relationship of a brand with customers and forming
consumer loyalty for that brand (Bahri-Ammari, Van Niekerk, Khelil, & Chtioui, 2016).
The emotional attachment with a brand is reflected in the emotional dependence on the
brand of the consumer (Phau, Teah, So, Parsons, & Yap, 2013). If the experiences that consumers
really feel a high degree of attachment, they will make efforts, invest time and effort for that
brand (Smaoui & Temessek Behi, 2011). Moreover, the buying decisions of consumers are in-
fluenced by emotions related to the experience during using process that they are constantly con-
sidering choices. So, brand attachment determines the ability of consumers to respond to their
behaviors during the time they are actually experienced, such as purchase intent and brand ex-
tension (VanMeter, Syrdal, Powell-Mantel, Grisaffe, & Nesson, 2018). The study of Hwang,
Baloglu, and Tanford (2019) show that consumer brand attachment promotes their interoperability
and loyalty to the brand, so they tend to continue to buy and use the products, service of that
brand. Unlike the continuance intention, the potential for referral and sharing capacity can be an
important component that should be supplemented in combination with the theory of technology
application of previous studies effectively (Chea & Luo, 2008; Miltgen, Popovič, & Oliveira,
2013). The study of branded application is quite appropriate in this context, when word of mouth
intention is considered a particularly important outcome variable (Hsieh & Tseng, 2017) in the
success of a brand when using mobile brand applications as well as the ability to grow sales in
the process of applying the application model to business (Liang, Li, Yang, & Wang, 2015). In
the context of mobile branded applications, the impact of brand-consumer attachment on decisions
of continuing using and spreading their word-of-mouth would be addressed. Therefore, the fol-
lowing hypotheses are proposed:
H1a: There is a positive relationship between consumers’brand attachment and their con-
tinuance intentions toward branded apps.
H1b: There is a positive relationship between consumers’brand attachment and their word-
of-mouth intentions toward branded apps.
3.2. Satisfaction
Satisfaction is defined as a measure of the level of customer satisfaction of a product, serv-
ice and ability of a company which will help to accurately identify the specific information of
each customer through surveys, adjustments and ratings, from which the company can improve
and enhance its products and services in the best way (Schroeder, 2009). According to Ölander
(1977), customer satisfaction is a relative measurement related to customer evaluation and com-
parison. Also with this novel concept, customer satisfaction is assessed with products and services,
basically (Ölander, 1977). The theory of satisfaction has been generalized by many authors and
researchers on satisfaction standards (Aigbavboa & Thwala, 2013). Satisfaction is used to evaluate
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that a feature of a product or service, or a product or service itself, is provided (or is being sup-
plied) by a consumer favorite and satisfaction response (Oliver, 1977). According to Chu (2002),
the satisfaction of customers’ emotional responses to products and services is assessed as the
process of forming satisfaction which is considered a fairly complex process related to cognitive,
emotional and other psychological effects of people.
Different from the usual face-to-face support capabilities, brand applications develop serv-
ices that offer outstanding speed and optimal benefits, bringing a common satisfaction to all users
(Pantano & Viassone, 2015). According to Grace and O’Cass (2005), satisfaction or dissatisfaction
is the result of confirming or not confirming previously thought expectations about actual per-
formance. Satisfaction is a positive response after consuming or consuming a product or service
(Grace & O’Cass, 2005). In the context of research for the use of mobile branded applications,
the positive benefits from experience of the applications will contribute to promoting the contin-
uance intention with the brand’s products and services as well as word of mouth intention of
long-term consumers (De Cannière, De Pelsmacker, & Geuens, 2010). Therefore, the following
hypotheses are formulated as follows:
H2a: There is a positive relationship between consumers’satisfaction and their continuance
intentions toward branded apps.
H2b: There is a positive relationship between consumers’ satisfaction and their word-of-
mouth intentions toward branded apps.
Beside, consumers are almost identical with the brand when they feel satisfied with what
they expect (Kuenzel & Halliday, 2008). The stronger the customer relationship with a brand,
the greater its visibility. According to research (Thomson et al., 2005), when consumers feel sat-
isfied with what the brand gives them, the connection between the brand and consumers tends to
grow higher. In addition, the accumulated experience of consumers during the use of applications
as well as forming the quality of the relationship between consumers and the brand are all ex-
pressed by the satisfaction factor. Consumers who feel satisfied with that brand will gradually
use and search for everything related to the brand such as logos, products and services to express
their brand personality (Chiu, Huang, & Yen, 2010); so, the expression in the brand personality
also strongly influences the brand attachment over a period of time (Orth et al., 2012). A higher
level of brand attachment will bring a higher level of consumer satisfaction with the brand. Orth
et al. (2012) and Bahri-Ammari et al. (2016) also proposed that customer satisfaction can explain
their attachment. Therefore, consumers easily attach to the brand when they are really satisfied
with that brand. Accordingly, the following hypothesis is proposed:
H2c: There is a positive relationship between consumers’satisfaction and their brand at-
tachment.
3.3. Para-social Interaction
Para-social interaction is proposed by Horton and Richard Wohl (1956) to paint the audi-
ence’s delusional experience of establishing a face-to-face relationship or direct interaction with
a distant media feature (i.e., mediated representation of speakers or characters). This interaction
is being imagined as a personal, reciprocal relationship. In fact, this is a one-way or non-interac-
tive, dialectical type of interaction because it is done through an intermediary virtual character
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or controlled by a virtual media representative (Horton & Richard Wohl, 1956; Perse & Rubin,
1989). The development of this interaction does not necessarily depend on how long the rela-
tionship lasted or began, the para-social interaction can affect and arise at the first meeting (Perse
& Rubin, 1989).
Some traditional studies have focused on the relationship of the audience with a character
in the mass media, and the researchers think that para-social interaction can take place in a sen-
timental relationship, existing outside the mass media (Giles, 2003), such as the relationship be-
tween readers and bloggers (Colliander & Dahlén, 2011), between the online community and the
candidate on the website (Thorson & Rodgers, 2006). Unlike other interactive relationships, para-
social interaction is done in a virtual context with fictional characters like online brands. Para-
social interaction can see it thriving not only in terms of information communication but also in
application design (Perse & Rubin, 1989). Para-social interaction has the ability to thrive in user
interaction through the brand information they are provided and experienced from popular
branded applications. Most recent studies have focused on the effects and impacts of factors on
the use of branded applications, while the study on para-social interaction for brand applications
is still very limit. Therefore, in the context of the research topic, para-social interaction will be
more clarified for mobile branded applications.
Through the theory of para-social interaction, the research can be based on the theory to
make it clear that para-social interaction is capable of promoting social interaction between users
and media characters (Giles, 2003). User interaction behaviors such as increasing views and prod-
uct-selection clicks that they are interested in them, have been suggested that individual users
may be affected by para-social interaction in their relationship with brand by previous studies
(Hofstetter & Gianos, 1997; Skumanich & Kintsfather, 1998). In fact, today, para-social interac-
tion demonstrates the relationship between consumers and the brand is strongly promoted (the
availability of information and trust in brand use) (Labrecque, 2014). Based on the para-social
interaction theory, the more consumers para-social interaction with a brand, the more likely they
are to intend to continue using the brand’s own application. The more people trust and continue
to use their brand app, the more they are likely to have word-of-mouth intention on the brand.
Therefore, the hypotheses were developed as follows:
H3a: There is a positive relationship between consumers’para-social interaction and their
continuance intentions toward branded apps.
H3b: There is a positive relationship between consumers’para-social interaction and their
word-of-mouth intentions toward branded apps.
3.4. Brand – self congruity
When a brand helps consumers maintain their self-image or improve their self-esteem (Phua
& Kim, 2018), brand – self congruity can be reached. In the course of using or just beginning to
reach brand applications, consumers are motivated that they should create a unique personal iden-
tity that differentiates them from others (Sirgy, Johar, Samli, & Claiborne, 1991); therefore, if
the brand gives them the ability to express their individuality and novelty, then consumers can
increase the strong attachment with the brand they are interested in. Brand - self congruity fosters
enthusiastic consumer feedback toward a brand. For example, in a study of Islam, Rahman, and
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Hollebeek (2018), the emotional relationship between consumers and brands is greatly improved
when brands are part of consumer awareness and can especially reflect their behaviors in con-
sumers in the process of using the application. In addition, a strong brand-consumers connection
contributes to a positive feeling of attachment, according to Pedeliento et al. (2016). The concept
of brand - self congruity has been shown in several studies of offline shopping in shopping centers
(El Hedhli, Zourrig, & Park, 2017) or in online shopping stores (Badrinarayanan, Becerra, &
Madhavaram, 2014). When the relevance of the brand that consumers feel, the relationship be-
tween the consumer and the brand will tend to attach together. Therefore, the proposed hypothesis
is as follows:
H4: There is a positive relationship between consumers’para-social interaction and their
word-of-mouth intentions toward branded apps.
3.5. Expectation Confirmation
Expectation confirmation is a component that consumers will be expected to associate with
a type of technology (Halstead, Hartman, & Schmidt, 1994). The use of technology models can
be seen as new experiences that always formulate expectations and be evaluated during using
process. Confirmation of expectations is reflected as an estimate relative to the advance accept-
ability value of the technology (Hew, Lee, Ooi, & Lin, 2016). In this study, expectation confir-
mation is assessed for perceptions of mobile branded applications. These judgments are made to
compare those who have initial expectations, from which they actually decide to continue using
those applications or not.
Expectation confirmation refers to the fit between the actual performance of branded ap-
plications and the expectations of consumers when using them. The functions of the product and
the expectations of consumer functions are expressed to a fair degree, demonstrating the com-
patibility between expectation confirmation and functional suitability (Sirgy et al., 1991). The
difference between consumers’expectations and the actual performance of the products they use
is judged on confirmation of expectations and functional suitability. According to research by
Huber, Vollhardt, Matthes, and Vogel (2010), consumers can perceive the suitability and benefits
of functions in brand applications, so that the brand’s relationship with consumers will be more
appropriate and advance. The functional properties of the product are really effective and meet
the expectations of consumers that they can feel and experience, then the quality of relationship
between customer and the brand will improve more. Park, MacInnis, Priester, Eisingerich, and
Iacobucci (2010) proposed that brand cohesion was the last important criterion that clearly ex-
pressed relationship between customers and brand. Jahn, Gaus, and Kiessling (2012) studied and
suggested that partner quality is one of the important factors that create brand attachment. Specif-
ically, functional relevance develops relationship between brand and customer, so it also makes
consumer brand attachment for the use of mobile branded applications increasingly strengthened.
Expectation confirmation in several studies has been discovered to have an effect on brand at-
tachment. Once the functional expectations of brand applications meet the needs of consumers,
they tend to attach to that brand more and more.
According to expectation confirmation model, confirmation of expectations will also affect
satisfaction with technology applications. A number of studies have found that confirmation ex-
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pectation has an impact on satisfaction (Bøe, Gulbrandsen, & Sørebø, 2015; Hsu & Lin, 2015;
Yuan, Liu, Yao, & Liu, 2016), and it is clear that most of the relationship between expectation
and satisfaction has a positive effect. When consumers use applications to process information,
they initially receive the anticipation and expectation they want from their intended use through
those applications, the satisfaction of each user would appear immediately after using at the first
time or the next time. Several studies such as Y. Lee and Kwon (2011), the expectation takes
place initially by using the services on the website and appears satisfactory after using. T.-C. Lin,
Wu, Hsu, and Chou (2012) argued that the use of Internet Protocol television brought consumers
satisfaction when their expectations were confirmed. With research of Nascimento, Oliveira, and
Tam (2018), smart-watches’ satisfaction levels were higher when their initial expectations met
their actual expectations. Similar to the case studies in the context of technology systems, con-
sumers will be satisfied when they receive a performance, use as expected, typically using a mo-
bile branded app in the way of easiness and being effective.
The expectation confirmation model finds that the level of satisfaction and useful awareness
in actual performance affects consumers’ expectations and expectations for the processing of in-
formation in applications. Besides, several studies like Oghuma, Libaque-Saenz, Wong, and
Chang (2016), Ayanso, Herath, and O’Brien (2015), and M.-C. Lee (2010) about electronic med-
ical records, web-related services, and mobile, also show that confirmation of perceived useful-
ness impacts on the context of using information system is different. A range of information
technology products and services, systemized, standardized by the expectation confirmation
model (Hsu & Lin, 2015), in addition it also expands development on mobile branded apps which
are quite appropriate. In case if the use of mobile branded applications brings the expectations
and expectations of consumers, they will feel the usefulness of the branded application. This
shows the consistency and importance of expectations in the context of using branded applica-
tions. Accordingly, the proposed hypotheses are proposed as follows:
H5a: Expectation confirmation influences positive effects on brand attachment with a
branded application.
H5b: Expectation confirmation influences positive effects on satisfaction with a branded
application.
H5c: Expectation confirmation influences positive effects on the perceived usefulness to-
ward using a branded application.
3.6. Perceived usefulness
In the technology acceptance models, perceived usefulness is an important factor in eval-
uating the results to show the effectiveness of the use (Davis, Bagozzi, & Warshaw, 1992). In
this study, perceived usefulness has a practical value measurement that users seek during the use
of mobile branded applications (Fang, 2017). The expectation confirmation model has also shown
the increasing consumer satisfaction for information processing facilities through the perceived
usefulness of efficient systems. One example of this relationship is satisfaction with electronic
documents have a positive effect on the usefulness of such documents, according to Stone and
Baker-Eveleth (2013). Another example is that doctors are aware of the usefulness of electronic
medical records with regard to satisfaction with records (Ayanso et al., 2015). In this study, the
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more perceived usefulness about brand applications, such as updates on new information, the
launch of new product categories, etc., the higher the level of consumer satisfaction.
According to expectation confirmation model, perceived usefulness influence the contin-
uance intention in accessing and processing information systems (Bhattacherjee, 2001). Besides,
according to many other studies such as Gao and Bai (2014), Oghuma et al. (2016) and Nasci-
mento et al. (2018), the study authors tested that perceived usefulness has a positive impact on
continuance intention, particularly in the context of mobile branded applications. Continuance
intention toward using brand applications will appear to consumers when they are truly aware of
the usefulness of the applications and they will tend to change their mind. So, as the core element
in technology acceptance models, perceived usefulness is an important component and has the
potential to positively influence word of mouth intentions. Consumers tend to have word of mouth
intention to introduce their relatives and friends to use if branded applications are really useful
to them. Therefore, the hypotheses are developed as follows:
H6a: Perceived usefulness influences positive effects on satisfaction toward a branded ap-
plication.
H6b: Perceived usefulness influences positive effects on continuance intention toward a
branded application.
H6c: Perceived usefulness influences positive effects on word-of-mouth intention toward
a branded application.
Based on the arguments above, the proposed model is shown in Figure 1
Figure 1. Proposed Research Model
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4. Methodology and Data
4.1. Measurement instruments
A questionnaire-based survey was developed in order to test the theoretical constructs.
Constructs and measurement items were adapted with slight modifications from technology ac-
ceptance literature to build the questionnaire. Measurement items for constructs are adapted from
previous study (Labrecque, 2014; C.-P. Lin & Bhattacherjee, 2008; Pedeliento et al., 2016; Roca,
Chiu, & Martínez, 2006; Zhang, Benyoucef, & Zhao, 2015). All main measurement items were
measured on a five-point Likert scale, ranging from strongly disagree (1) to strongly agree (5).
Two demographic variables related to age and gender were also included in the questionnaire.
Age was measured in years and gender was coded using a 0 or 1 dummy variable where 1 rep-
resented women.
The questionnaire was primarily developed in English, based on the literature with re-
viewing for content validity experts from a university. Because the data collection procedure
was operated in Vietnamese context, then later all English instruments was translated into Viet-
namese language by a professional translator. The questionnaire was built online with Google
Form service.
4.2. Data collection and processing
According to Hair, Anderson, Babin, and Black (2014), the minimum sample size to use
EFA is 50, preferably 100 and the ratio of observations over measurement variables is 5: 1, i.e. a
measurement variable needs at least 5 observations. Six hundred and fifty eight (658) students
and alumni from universities in Vietnam were contacted by e-mail and social network account in
May of 2020. This data volume passed the minimum sample size because this study has 30 meas-
urement variables. A hyperlink to the online survey was included in the messages. Two hundred
and fifty four (250) valid responses were received. The overall response rate was 40%, which is
reasonable for studies of this scale. 61% of the subjects were females. Because of our convenience
sampling, this gender distribution in the sample could be results of that fact that women are have
more interest on mobile shopping and mobile branded apps than men and more willing to answer
the questionnaire. The age ranged from 17 to 32 years old. Individuals which are university stu-
dents accounted for 75% of the data. The sample is an indicative group to test the instrument be-
cause university students have high potential to adopt new mobile technologies such as mobile
branded apps (Sohn & Kim, 2008). The descriptive results show that, the frequency of regular
use from 2-3 times per month or more accounted for the majority (accounting for 63.6%) and the
three most popular branded apps are The Coffee House (29.6%), Highlands Coffee (27.6%) and
Gong Cha VN E-Members (17.6%).
According to Hair et al. (2014), to determine the direction of scales, exploratory factor
analysis (EFA) follows the main component analysis approach with orthogonal rotation varimax
can be applied to examine structures or relationships underlying a large number of observed vari-
ables as well as to determine whether information can be reduced or summarized in a smaller set
of factors good or not. This study uses partial least square (PLS) path modeling to test the theo-
retical model due to its most prominent justifications: nonnormal data, small sample sizes and
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formatively measured constructs (Joe F Hair Jr, Sarstedt, Hopkins, & Kuppelwieser, 2014). PLS-
was executed via a two-stage data analysis: measurement model and structural model. The struc-
tural model estimates are not examined until the reliability and validity of the constructs have
been established. According to Joseph F Hair Jr, Hult, Ringle, and Sarstedt (2017) and Henseler,
Ringle, and Sinkovics (2009), for assessing measurement model, researchers need to determine
outer loadings, composite reliability, cronbach’s Alpha, average variance extracted (), and dis-
criminant validity.
5. Results and Discussions
5.1. Measurement model
In order to evaluate the constructs’reliability, Cronbach’s Alpha reliability test was utilized.
As shown in Table 1, Cronbach’s Alpha of all constructs are above the expected threshold of 0.6
and all their indicators of item-total correlation are above the expected threshold of 0.3, showing
evidence of internal consistency and would be utilized in further analysis.
Table 1: Summary of reliability test results
Factors
Observed variables
BC1, BC2, BC3
Cronbach’s Alpha coefficient
Brand – self Congruity
Expectation Confirmation
Perceived Usefulness
Parasocial Interaction
Brand Attachment
0.701
0.733
0.709
0.828
0.818
0.765
0.77
EC1, EC2, EC3
PU1, PU2, PU3, PU4
PI1, PI2, PI3, PI4, PI5, PI6
BA1, BA2, BA3
Satisfaction
SA1, SA2, SA3
Continuance Intention
Word-of-mouth Intention
CI1, CI2, CI3
WI1, WI2, WI3
0.773
In the next step, in order to identify the dimensionality of measurement scales, principle
components factor analysis with varimax rotation could be adopted to examine the underlying
patterns for the vast numbers of variables. The results of exploratory factor analysis (EFA) with
orthogonal rotation (varimax) showed that all initial measurement variables of the initial proposed
model were converged on 5 factors (with satisfied KMO and Bartlett’s Test indicators) as pre-
sented in Table 2, Table 3, Table 4, and Table 5.
Table 2: Factor analysis result for factors affecting Brand Attachment
Factor loading
Observed variables
BAE
BC2
EC1
0.766
0.728
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EC2
0.724
0.721
0.715
0.616
3.050
50.83%
EC3
BC1
BC3
Eigenvalues
Percentage of variance explained
Table 3: Factor analysis result for factor Perceived Usefulness
Factor loading
Observed variables
PU
PU3
PU4
PU2
PU1
0.810
0.763
0.729
0.631
Eigenvalues
2.167
Percentage of variance explained
54.16%
Table 4: Factor analysis result for factors affecting
Continuance Intention and WOM Intention
Observed variables
Factor loading
BA
SA
BA2
0.788
0.776
0.740
0.735
0.720
0.688
0.672
0.641
PI1
BA3
BA1
PI2
PI3
PI5
PI6
SA1
0.835
0.804
0.760
1.433
13.025
SA2
SA3
Eigenvalues
5.065
Percentage of variance explained
46.047
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Table 5: Factor analysis result for factors Continuance Intention and WOM Intention
Observed variables
Factor loading
CWI
WI2
CI3
CI1
WI1
CI2
WI3
0.785
0.782
0.741
0.740
0.733
0.727
Eigenvalues
3.391
Percentage of variance explained
56.52%
The five factors are (1) Branded Application Experience (convergence of Brand–Self Con-
gruity and Expectation Confirmation), (2) Perceived Usefulness, (3) Parasocial Interaction and
BrandAttachment (convergence of Parasocial Interaction and BrandAttachment), (4) Satisfaction,
and (5) Continuance and Word-of-mouth Intention (convergence of Continuance Intention and
Word-of-mouth). Besides, the results of scale reliability test with Cronbach’s Alpha in Table also
showed that these 5 factors meet the requirements of reliability coefficient of 0.6 or higher and
all item-total correlation of each measurement variables are greater than 0.3.
Table 6: Summary of reliability test results in the modified research model
Cronbach’s Alpha
Factors
Observed variables
coefficient
Branded Application Experience BC1, BC2, BC3, EC1, EC2, EC3
0.802
Perceived Usefulness
Brand Attachment
PU1, PU2, PU3, PU4
0.709
0.885
BA1, BA2, BA3, PI1, PI2, PI3, PI5 and
PI6
Satisfaction
SA1, SA2, SA3
0.765
0.845
Continuance - Word-of-mouth
Intention
CI1, CI2, CI3, WI1, WI2 and WI3
The modified hypotheses and research model was formed and shown in Figure 2.
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Figure 2. Modified Research Model
In the last step of measurement model verification, all observed variables of 5 latent vari-
ables were used to conduct the partial least squares structural equation modeling (PLS-SEM).
The analysis results show that the outer loadings for each of the latent variable of the present
study were sufficiently greater than 0.5. The composite reliability (CR) coefficients for each of
the latent variable ranged from 0.824 to 0.908, which indicating strong reliability of the measures.
The average variance extracted (AVE) have sufficiently greater than 0.5, thus the study demon-
strated adequate convergent validity (see Table 7). The shared variance between factors was below
the square root of the AVE of the individual factors, ratifying the discriminant validity. The results
of cross loading show that all individual items are loaded higher on their respective constructs
than on the other constructs. The square root of AVE was higher than the correlations among the
latent variables. Therefore, the discriminant validity of the measurement model in this study is
acceptable. VIF of all observed variables are less than 3 and ranged from 1.000 to 2.961; thus,
multicollinearity is not a concern in this study.
Table 7: Convergent Validity
Composite Reliabil- Average Variance
Factors
ity (CR)
0.507
0.541
0.554
0.680
0.565
Extracted (AVE)
0.860
Branded Application Experience
Perceived Usefulness
0.824
Parasocial Interaction and Brand Attachment
Satisfaction
0.908
0.864
Continuance and Word-of-mouth Intention
0.886
5.2. Hypotheses Testing
In order to extend the research results to the overall, the model needs to be tested for reli-
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ability. Path coefficient for endogenous latent variables is used. Evaluation of research results
conducted through non-parametric Bootstrap analysis (Bootstrapping Test). Bootstrap is used in
PLS to provide confidence intervals for all parameter estimates, building a basis for statistical
inference. The path coefficients that make up a Bootstrap distribution can be viewed as an ap-
proximation of the sampling distribution. PLS results for all bootstrap models provide confirma-
tion for all hypotheses with mean values and standard deviation for each path coefficients as
shown in Table 8 and Figure 3.
Table 8: Bootstrapping Test Results
Path Coef- Standard
ficients (b) Deviation
Hypothesis
Relationship
t-values p-values
H1
H2
Branded Application Experi-
ence g Perceived Usefulness
0.466
0.377
0.06
7.797
7.078
0.000
0.000
Branded Application Experi-
0.053
ence g Satisfaction
H3
Branded Application Experi-
ence g Parasocial Interaction
and Brand Attachment
0.506
0.063
7.983
0.000
H4
H5
0.449
0.244
0.043
0.057
10.368
4.306
0.000
0.000
Perceived Usefulness g Satis-
faction
Perceived Usefulness g Con-
tinuance and Word-of-mouth
Intention
H6
H7
0.165
0.348
0.062
0.047
2.659
7.418
0.008
0.000
Satisfaction g Parasocial Inter-
action and Brand Attachment
Parasocial Interaction and
Brand Attachment g Continu-
ance and Word-of-mouth Inten-
tion
H8
0.368
0.066
5.578
0.000
Satisfaction g Continuance
and Word-of-mouth Intention
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Figure 3. Hypotheses testing with Bootstrapping (PLS-SEM)
6. Conclusion
Nowadays, many well-known brand companies take advantage of media marketing oppor-
tunities through mobile applications, they have designed mobile branded applications to raise
brand awareness and increase the value of each customer experience. However, the research on
the relationship between consumer continuance and word-of-mouth intention and brands based
on the context of mobile branded apps is still limited, especially in Vietnamese context. Toward
fulfilling this research gap, this study has explored a comprehensive research framework to better
understand the mechanisms of consumer-brand relationships that influence on the continuance
and word-of-mouth intention to branded applications. Our research results confirmed the impact
of parasocial interaction and brand attachment and satisfaction on continuance and word-of-
mouth intention toward mobile branded apps. Such results are in the line with what has been ap-
proved by prior studies such as Giles (2003), Orth et al. (2012), Labrecque (2014) and Hwang et
al. (2019). The research results also revealed the positive influences of branded application ex-
perience and perceived usefulness on the parasocial interaction, brand attachment and satisfaction.
This result is consistent with previous research of Gao and Bai (2014), Oghuma et al. (2016)
and Nascimento et al. (2018).
Based on the results of this research, some suggestions are proposed. Firstly, to encourage
and motivate consumers to know and use mobile branded apps, policymakers and brands in all
sectors, especially in fashion, food and drink, coffee needs to update and develop a mobile
branded app of its brand the most optimal and convenient way for consumers. This can attract
and encourage users to be interested in and have an enjoyable experience with a brand’s products
and services without having to visit the brand’s stores directly. With the increasing popularity of
mobile brand applications, it will promote the interaction of consumers with the brand more
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closely. Secondly, policymakers and businesses also need to consider the attachment and per-
ceived usefulness of consumers through mobile branded apps. The impact of perceived usefulness
also greatly affects consumer satisfaction, from that decision to the intention to continue and
word-of-mouth on those applications. Businesses and brands should upgrade their interface op-
erations and update information about products, services and programs onto the application in a
sufficient and eye-catching way, but not lacking creative part. In addition, to have a better con-
nection between consumers and brands, businesses need to provide and implement programs for
products and services such as “Golden Week” promotion, happy birthday, accumulated stars, etc.
at branches and store locations that “match” with the information given in mobile app. This will
make it easier for consumers to connect and interact with the brand. Some people just like to ex-
perience the application, so when they press the download button to the phone, everything opti-
mized for a brand is shown through an application that will attract users and thence, they are
more likely to continue using the app and recommend it to their friends to experience it. In addi-
tion, for those who do not have too much time to update the brand’s program information timely,
thank to that mobile branded app, they can know that information and can search for the location
of the brand’s store that is suitable for their dwelling house or workplace so that they can go there
to experience it directly in the brand’s store. Since then, the level of consumer satisfaction with
applications has also been increased, enhancing interaction with apps through downloads of
branded applications of consumers on smartphones. Thirdly, managers need to constantly improve
the responsiveness of products and services through mobile branded applications to attract more
new customers. When there are many users, it will cause WOM effects, stimulate the use of new
customers. Fourthly, the application managers of brands should invest attention to customer feed-
back, handle problems that arise as this is the most effective way to improve the reputation of
the brand. Encourage customers to leave feedback and evaluation after use, from which businesses
improve and develop to be able to meet consumer needs. Ultimately, today’s market competition
of brands that require innovation and development for mobile applications in an efficient way
that are easy-to-use and comfortable with the experience. That will help consumers feel better
when downloading applications of the brand they are interested in. Therefore, managers should
invest in developing, upgrading and providing useful features and compatible programs and ac-
tivities in both online and offline in a parallel and effective manner.
Beside of our study’s main contribution that adds into the existing body of knowledge, we
also recognize its limitations, mostly regarding the sampling with typically young, highly edu-
cated people as responders. The respondents’ behavioral patterns might diverge to some extent
in comparison with the population average. With the behaviors that are mostly more pioneering
and rapider to adopt new technologies, this sampling may have biased the effects. It is likely that
seniors and less educated consumers or those who hold low computing or Internet-related capa-
bility would recognize more difficulty in adopting mobile branded apps. Future research can be
constructed based on this study by examining the proposed model in different age groups or ap-
plying this model to other countries and also other contexts.
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