Bài giảng Web technologies and e-Services - Bài 3, Phần 1: JavaScript - Nguyễn Bình Minh

IT4409: Web Technologies and e-Services  
2020-2  
JavaScript  
Instructor: Dr. Thanh-Chung Dao  
Slides by Dr. Binh Minh Nguyen  
Department of Information Systems  
School of Information and Communication Technology  
Hanoi University of Science and Technology  
1
Content  
Client-side programming with JavaScript  
§ scripts vs. programs  
ØJavaScript vs. JScript vs. VBScript  
Øcommon tasks for client-side scripts  
§ JavaScript  
Ødata types & expressions  
Øcontrol statements  
Øfunctions & libraries  
Østrings & arrays  
ØDate, document, navigator, user-defined classes  
2
1
Client-Side Programming  
• HTML is good for developing static pages  
§ can specify text/image layout, presentation, links, …  
§ Web page looks the same each time it is accessed  
§ in order to develop interactive/reactive pages, must integrate programming in some form or  
another  
• client-side programming  
§ programs are written in a separate programming (or scripting) language  
e.g., JavaScript, JScript, VBScript  
§ programs are embedded in the HTML of a Web page, with (HTML) tags to identify the  
program component  
e.g., <script type="text/javascript"> … </script>  
§ the browser executes the program as it loads the page, integrating the dynamic output of  
the program with the static content of HTML  
§ could also allow the user (client) to input information and process it, might be used to  
validate input before it’s submitted to a remote server  
3
Scripts vs. Programs  
• a scripting language is a simple, interpreted programming language  
§ scripts are embedded as plain text, interpreted by application  
§ simpler execution model: don't need compiler or development environment  
§ saves bandwidth: source code is downloaded, not compiled executable  
§ platform-independence: code interpreted by any script-enabled browser  
§ but: slower than compiled code, not as powerful/full-featured  
JavaScript: the first Web scripting language, developed by Netscape in 1995  
syntactic similarities to Java/C++, but simpler, more flexible in some respects,  
limited in others  
(loose typing, dynamic variables, simple objects)  
JScript: Microsoft version of JavaScript, introduced in 1996  
same core language, but some browser-specific differences  
fortunately, IE, Netscape, Firefox, etc. can (mostly) handle both  
JavaScript & JScript  
JavaScript 1.5 & JScript 5.0 cores both conform to ECMAScript standard  
VBScript: client-side scripting version of Microsoft Visual Basic  
4
2
Common Scripting Tasks  
• adding dynamic features to Web pages  
§ validation of form data (probably the most commonly used application)  
§ image rollovers  
§ time-sensitive or random page elements  
§ handling cookies  
• defining programs with Web interfaces  
§ utilize buttons, text boxes, clickable images, prompts, etc  
• limitations of client-side scripting  
§ since script code is embedded in the page, it is viewable to the world  
§ for security reasons, scripts are limited in what they can do  
e.g., can't access the client's hard drive  
§ since they are designed to run on any machine platform, scripts do not contain platform  
specific commands  
§ script languages are not full-featured  
e.g., JavaScript objects are very crude, not good for large project development  
5
JavaScript  
• JavaScript code can be embedded in a Web page using <script> tags  
§ the output of JavaScript code is displayed as if directly entered in HTML  
<html>  
document.writedisplays text in the page  
<!–- CS443 js01.html 16.08.06 -->  
text to be displayed can include HTML  
tags  
<head>  
<title>JavaScript Page</title>  
</head>  
the tags are interpreted by the browser  
when the text is displayed  
<body>  
<script type="text/javascript">  
// silly code to demonstrate output  
document.write("<p>Hello world!</p>");  
document.write(" <p>How are <br/> " +  
as in C++/Java, statements end with ;  
but a line break might also be interpreted as  
the end of a statement (depends upon  
browser)  
" <i>you</i>?</p> ");  
</script>  
<p>Here is some static text as well.</p>  
JavaScript comments similar to C++/Java  
</body>  
</html>  
//  
starts a single line comment  
/*…*/enclose multi-line comments  
view page  
6
3
JavaScript Data Types & Variables  
JavaScript has only three primitive data types  
String : "foo" 'how do you do?'  
"I said 'hi'."  
""  
Number: 12  
3.14159  
1.5E6  
Boolean : true  
false  
*Find info on Null, Undefined  
assignments are as in C++/Java  
<html>  
<!–- CS443 js02.html 16.08.06 -->  
message = "howdy";  
pi = 3.14159;  
<head>  
<title>Data Types and Variables</title>  
</head>  
variable names are sequences of letters,  
digits, and underscores that start with a letter  
or an underscore  
<body>  
<script type="text/javascript">  
var x, y;  
x= 1024;  
variables names are case-sensitive  
y=x; x = "foobar";  
document.write("<p>x = " + y + "</p>");  
document.write("<p>x = " + x + "</p>");  
</script>  
</body>  
</html>  
you don't have to declare variables, will be  
created the first time used, but it’s better if  
you use var statements  
var message, pi=3.14159;  
view page  
variables are loosely typed, can be assigned  
different types of values (Danger!)  
7
JavaScript Operators & Control Statements  
standard C++/Java operators &  
control statements are provided  
<html>  
<!–- CS443 js03.html 08.10.10 -->  
<head>  
in JavaScript  
<title>Folding Puzzle</title>  
</head>  
• +, -, *, /, %, ++, --, …  
• ==, !=, <, >, <=, >=  
• &&, ||, !,===,!==  
<body>  
<script type="text/javascript">  
• if , if-else, switch  
var distanceToSun = 93.3e6*5280*12;  
var thickness = .002;  
• while, for, do-while, …  
var foldCount = 0;  
while (thickness < distanceToSun) {  
PUZZLE: Suppose you took a piece  
of paper and folded it in half, then in  
half again, and so on.  
thickness *= 2;  
foldCount++;  
}
document.write("Number of folds = " +  
foldCount);  
</script>  
</body>  
</html>  
How many folds before the thickness  
of the paper reaches from the earth to  
the sun?  
view page  
*Lots of information is available online  
8
4
JavaScript Math Routines  
<html>  
the built-in Math  
object contains  
functions and  
constants  
<!–- CS443 js04.html 08.10.10 -->  
<head>  
<title>Random Dice Rolls</title>  
</head>  
Math.sqrt  
Math.pow  
Math.abs  
Math.max  
Math.min  
Math.floor  
Math.ceil  
Math.round  
<body>  
<div style="text-align:center">  
<script type="text/javascript">  
var roll1 = Math.floor(Math.random()*6) + 1;  
var roll2 = Math.floor(Math.random()*6) + 1;  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
roll1 + ".gif‘ alt=‘dice showing ‘ + roll1 />");  
document.write("&nbsp;&nbsp;");  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
Math.PI  
Math.E  
roll2 + ".gif‘ alt=‘dice showing ‘ + roll2 />");  
</script>  
</div>  
Math.random  
</body>  
</html>  
function returns a real  
number in [0..1)  
view page  
9
Interactive Pages Using Prompt  
crude user interaction can  
take place using prompt  
<html>  
<!-- CS443 js05.html 08.10.10 -->  
<head>  
1st argument: the prompt  
message that appears in the  
dialog box  
<title>Interactive page</title>  
</head>  
<body>  
<script type="text/javascript">  
var userName = prompt("What is your name?", "");  
2nd argument: a default value  
that will appear in the box (in  
case the user enters nothing)  
var userAge = prompt("Your age?", "");  
var userAge = parseFloat(userAge);  
the function returns the value  
entered by the user in the  
dialog box (a string)  
document.write("Hello " + userName + ".")  
if (userAge < 18) {  
document.write(" Do your parents know " +  
"you are online?");  
}
else {  
if value is a number, must use  
parseFloat (or parseInt) to  
convert  
document.write(" Welcome friend!");  
}
</script>  
<p>The rest of the page...</p>  
</body>  
</html>  
forms will provide a better  
interface for interaction  
(later)  
view page  
10  
5
User-Defined Functions  
• function definitions are similar to C++/Java, except:  
§ no return type for the function (since variables are loosely typed)  
§ no variable typing for parameters (since variables are loosely typed)  
§ by-value parameter passing only (parameter gets copy of argument)  
function isPrime(n)  
// Assumes: n > 0  
// Returns: true if n is prime, else false  
Can limit variable scope to the  
function.  
{
if (n < 2) {  
return false;  
}
else if (n == 2) {  
return true;  
if the first use of a variable is preceded  
with var, then that variable is local to  
the function  
}
else {  
for modularity, should make all  
variables in a function local  
for (var i = 2; i <= Math.sqrt(n); i++) {  
if (n % i == 0) {  
return false;  
}
}
return true;  
}
}
11  
Function Example  
<html>  
<!–- CS443 js06.html 16.08.2006 -->  
<head>  
Function definitions  
(usually) go in the  
<head> section  
<title>Prime Tester</title>  
<script type="text/javascript">  
function isPrime(n)  
// Assumes: n > 0  
// Returns: true if n is prime  
{
<head> section is  
loaded first, so then  
the function is  
// CODE AS SHOWN ON PREVIOUS SLIDE  
}
</script>  
</head>  
defined before code  
in the <body> is  
executed (and,  
<body>  
<script type="text/javascript">  
therefore, the  
testNum = parseFloat(prompt("Enter a positive integer", "7"));  
function can be  
used later in the  
body of the HTML  
document)  
if (isPrime(testNum)) {  
document.write(testNum + " <b>is</b> a prime number.");  
}
else {  
document.write(testNum + " <b>is not</b> a prime number.");  
}
</script>  
</body>  
</html>  
view page  
12  
6
<html>  
Another  
<!–- CS443 js07.html 11.10.2011 -->  
<head>  
Example  
<title> Random Dice Rolls Revisited</title>  
<script type="text/javascript">  
function randomInt(low, high)  
// Assumes: low <= high  
// Returns: random integer in range [low..high]  
{
recall the dynamic dice  
page  
return Math.floor(Math.random()*(high-low+1)) + low;  
}
</script>  
</head>  
could define a function for  
generating random  
numbers in a range, then  
use whenever needed  
<body>  
<div style="text-align: center">  
<script type="text/javascript">  
roll1 = randomInt(1, 6);  
roll2 = randomInt(1, 6);  
easier to remember,  
promotes reuse  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
roll1 + ".gif'/>");  
document.write("&nbsp;&nbsp;");  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
roll2 + ".gif'/>");  
</script>  
</div>  
</body>  
</html>  
view page  
13  
JavaScript Libraries  
• better still: if you define functions that may be useful to many pages, store in a  
separate library file and load the library when needed  
load a library using the SRC attribute in the SCRIPT tag (put nothing between the beginning  
and ending tags)  
<script type="text/javascript"  
src="random.js">  
</script>  
14  
7
Library Example  
<html>  
<!–- CS443 js08.html 11.10.2011 -->  
<head>  
<title> Random Dice Rolls Revisited</title>  
<script type="text/javascript"  
src="random.js">  
</script>  
</head>  
<body>  
<div style="text-align: center">  
<script type="text/javascript">  
roll1 = randomInt(1, 6);  
roll2 = randomInt(1, 6);  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
roll1 + ".gif'/>");  
document.write("&nbsp;&nbsp;");  
document.write("<img src='http://www.csc.liv.ac.uk/"+  
"~martin/teaching/CS443/Images/die" +  
roll2 + ".gif'/>");  
</script>  
</div>  
</body>  
view page  
</html>  
15  
JavaScript Objects  
• an object defines a new type (formally, Abstract Data Type)  
§ encapsulates data (properties) and operations on that data (methods)  
• a String object encapsulates a sequence of characters, enclosed in quotes  
properties include  
length  
: stores the number of characters in the string  
methods include  
charAt(index)  
: returns the character stored at the given index  
(as in C++/Java, indices start at 0)  
: returns the part of the string between the start  
(inclusive) and end (exclusive) indices  
substring(start, end)  
toUpperCase()  
toLowerCase()  
: returns copy of string with letters uppercase  
: returns copy of string with letters lowercase  
to create a string, assign using newor (in this case) just make a direct assignment (new is implicit)  
word = new String("foo");  
word = "foo";  
properties/methods are called exactly as in C++/Java  
word.length  
word.charAt(0)  
16  
8
String example: Palindromes  
function strip(str)  
// Assumes: str is a string  
// Returns: str with all but letters removed  
suppose we want to  
test whether a word  
or phrase is a  
{
var copy = "";  
for (var i = 0; i < str.length; i++) {  
if ((str.charAt(i) >= "A" && str.charAt(i) <= "Z") ||  
palindrome  
(str.charAt(i) >= "a" && str.charAt(i) <= "z")) {  
copy += str.charAt(i);  
noon  
Radar  
}
}
Madam, I'm Adam.  
A man, a plan, a canal:  
Panama!  
return copy;  
}
function isPalindrome(str)  
// Assumes: str is a string  
// Returns: true if str is a palindrome, else false  
must strip non-letters out of the  
word or phrase  
{
str = strip(str.toUpperCase());  
for(var i = 0; i < Math.floor(str.length/2); i++) {  
if (str.charAt(i) != str.charAt(str.length-i-1)) {  
make all chars uppercase in  
order to be case-insensitive  
return false;  
}
}
finally, traverse and compare  
chars from each end  
return true;  
}
17  
<html>  
<!–- CS443 js09.html 11.10.2011 -->  
<head>  
<title>Palindrome Checker</title>  
<script type="text/javascript">  
function strip(str)  
{
// CODE AS SHOWN ON PREVIOUS SLIDE  
}
function isPalindrome(str)  
{
// CODE AS SHOWN ON PREVIOUS SLIDE  
}
</script>  
</head>  
<body>  
<script type="text/javascript">  
text = prompt("Enter a word or phrase", "Madam, I'm Adam");  
if (isPalindrome(text)) {  
document.write("'" + text + "' <b>is</b> a palindrome.");  
}
else {  
document.write("'" + text + "' <b>is not</b> a palindrome.");  
}
</script>  
</body>  
</html>  
view page  
18  
9
JavaScript Arrays  
• arrays store a sequence of items, accessible via an index  
since JavaScript is loosely typed, elements do not have to be the same type  
§ to create an array, allocate space using new (or can assign directly)  
items = new Array(10);  
items = new Array();  
// allocates space for 10 items  
// if no size given, will adjust dynamically  
items = [0,0,0,0,0,0,0,0,0,0]; // can assign size & values []  
§ to access an array element, use [](as in C++/Java)  
for (i = 0; i < 10; i++) {  
items[i] = 0;  
// stores 0 at each index  
}
§ the lengthproperty stores the number of items in the array  
for (i = 0; i < items.length; i++) {  
document.write(items[i] + "<br>");  
// displays elements  
}
19  
Array Example  
<html>  
suppose we want to  
simulate dice rolls and  
verify even distribution  
<!–- CS443 js10.html 11.10.2011 -->  
<head>  
<title>Dice Statistics</title>  
<script type="text/javascript"  
dom.js">  
</script>  
</head>  
<body>  
keep an array of counters:  
initialize each count to 0  
<script type="text/javascript">  
numRolls = 60000;  
each time you roll X,  
increment rolls[X]  
diceSides = 6;  
rolls = new Array(dieSides+1);  
for (i = 1; i < rolls.length; i++) {  
rolls[i] = 0;  
display each counter  
}
for(i = 1; i <= numRolls; i++) {  
rolls[randomInt(1, dieSides)]++;  
}
for (i = 1; i < rolls.length; i++) {  
document.write("Number of " + i + "'s = " +  
rolls[i] + "<br />");  
}
</script>  
</body>  
</html>  
view page  
20  
10  
Arrays (cont.)  
• Arrays have predefined methods that allow them to be used as stacks,  
queues, or other common programming data structures.  
var stack = new Array();  
stack.push("blue");  
stack.push(12);  
// stack is now the array ["blue", 12]  
stack.push("green");  
var item = stack.pop();  
// stack = ["blue", 12, "green"]  
// item is now equal to "green"  
var q = [1,2,3,4,5,6,7,8,9,10];  
item = q.shift(); // item is now equal to 1, remaining  
// elements of q move down one position  
// in the array, e.g. q[0] equals 2  
q.unshift(125); // q is now the array [125,2,3,4,5,6,7,8,9,10]  
q.push(244);  
// q = [125,2,3,4,5,6,7,8,9,10,244]  
21  
Date Object  
• String & Array are the most commonly used objects in JavaScript  
§ other, special purpose objects also exist  
• the Date object can be used to access the date and time  
§ to create a Date object, use new & supply year/month/day/… as desired  
today = new Date();  
// sets to current date & time  
newYear = new Date(2002,0,1); //sets to Jan 1, 2002 12:00AM  
§ methods include:  
newYear.getYear()  
newYear.getMonth()  
can access individual components of a date  
newYear.getDay()  
newYear.getHours()  
newYear.getMinutes()  
newYear.getSeconds()  
newYear.getMilliseconds()  
22  
11  
Date Example  
<html>  
<!–- CS443 js11.html 16.08.2006 -->  
<head>  
<title>Time page</title>  
</head>  
by default, a date will be displayed in  
full, e.g.,  
<body>  
Time when page was loaded:  
<script type="text/javascript">  
now = new Date();  
Sun Feb 03 22:55:20 GMT-0600  
(Central Standard Time) 2002  
document.write("<p>" + now + "</p>");  
time = "AM";  
hours = now.getHours();  
if (hours > 12) {  
hours -= 12;  
time = "PM"  
can pull out portions of the date using  
the methods and display as desired  
here, determine if "AM" or "PM" and  
adjust so hour between 1-12  
}
else if (hours == 0) {  
hours = 12;  
10:55:20 PM  
}
document.write("<p>" + hours + ":" +  
now.getMinutes() + ":" +  
now.getSeconds() + " " +  
time + "</p>");  
</script>  
</body>  
view page  
</html>  
23  
Another Example  
<html>  
<!–- CS443 js12.html 12.10.2012 -->  
<head>  
<title>Time page</title>  
</head>  
you can add and subtract Dates:  
the result is a number of  
milliseconds  
<body>  
<p>Elapsed time in this year:  
<script type="text/javascript">  
now = new Date();  
here, determine the number of  
seconds since New Year's day  
(note: January is month 0)  
newYear = new Date(2012,0,1);  
secs = Math.round((now-newYear)/1000);  
days = Math.floor(secs / 86400);  
secs -= days*86400;  
hours = Math.floor(secs / 3600);  
secs -= hours*3600;  
divide into number of days, hours,  
minutes and seconds  
minutes = Math.floor(secs / 60);  
secs -= minutes*60  
document.write(days + " days, " +  
hours + " hours, " +  
minutes + " minutes, and " +  
secs + " seconds.");  
</script>  
</p>  
</body>  
view page  
</html>  
24  
12  
Document Object  
Internet Explorer, Firefox, Opera, etc. allow you to access information about an  
HTML document using the document object  
<html>  
<!–- CS443 js13.html 2.10.2012 -->  
document.write(…)  
<head>  
method that displays text in  
<title>Documentation page</title>  
</head>  
the page  
<body>  
<table width="100%">  
document.URL  
<tr>  
property that gives the  
<td><i>  
location of the HTML  
<script type="text/javascript">  
document  
document.write(document.URL);  
</script>  
</i></td>  
<td style="text-align: right;"><i>  
<script type="text/javascript">  
document.write(document.lastModified);  
</script>  
document.lastModified  
property that gives the date &  
time the HTML document was  
last changed  
</i></td>  
</tr>  
</table>  
</body>  
</html>  
view page  
25  
User-Defined Objects  
• can define new objects, but the notation can be somewhat awkward  
§ simply define a function that serves as a constructor  
§ specify data fields & methods using this  
§ no data hiding: can't protect data or methods  
// CS443  
// Die class definition  
////////////////////////////////////////////  
Die.js  
11.10.2011 //  
define Diefunction (i.e.,  
the object's constructor)  
function Die(sides)  
{
initialize data fields in the  
function, preceded with  
"this"  
this.numSides = sides;  
this.numRolls = 0;  
this.roll = roll;  
// define a pointer to a function  
}
similarly, assign method to  
separately defined function  
(which uses this to access  
data)  
function roll()  
{
this.numRolls++;  
return Math.floor(Math.random()*this.numSides) + 1;  
}
26  
13  
<html>  
Object Example  
<!–- CS443 js15.html 11.10.2011 -->  
<head>  
<title>Dice page</title>  
<script type="text/javascript"  
src="Die.js">  
</script>  
create a Die object using new  
(similar to String and Array)  
</head>  
here, the argument to Die  
initializes numSides for that  
particular object  
<body>  
<script type="text/javascript">  
die6 = new Die(6);  
die8 = new Die(8);  
each Die object has its own  
properties (numSides &  
numRolls)  
roll6 = -1;  
roll8 = -2;  
// dummy value to start loop  
// dummy value to start loop  
while (roll6 != roll8) {  
roll6 = die6.roll();  
roll8 = die8.roll();  
Roll(), when called on a  
particular Die, accesses its  
numSides property and  
updates its NumRolls  
document.write("6-sided: " + roll6 +  
"&nbsp;&nbsp;&nbsp;&nbsp;" +  
"8-sided: " + roll8 + "<br />");  
}
document.write("<br />Number of rolls: " +  
die6.numRolls);  
</script>  
</body>  
</html>  
view page  
27  
JavaScript and HTML validators  
•In order to use an HTML validator, and not get error messages from the  
JavaScript portions, you must “mark” the JavaScipt sections in a particular  
manner. Otherwise the validator will try to interpret the script as HTML code.  
To do this, you can use a markup like the following in your inline code (this  
isn’t necessary for scripts stored in external files).  
<script type=“text/javascript”>  
// <![CDATA[  
document.write(“<p>The quick brown fox jumped over the lazy dogs.</p>”);  
// **more code here, etc.  
// ]]>  
</script>  
28  
14  
•Since the (new) XHTML standard is written as an XML application,  
validators such as the one from the W3C are actually attempting to  
check an XML document for the correct structure.  
•The two tags <![CDATA[ and ]]> together form an XML directive,  
meaning to interpret the data between them as literal (non-parsed)  
“character data”. An XML validator will effectively ignore the data  
between these two tags, meaning that any symbols that would result in  
an invalid document structure are ignored and do not result in an error  
message from the validator.  
•Because we are using these tags inside of a JavaScript block, and they  
are not JavaScript commands, we precede each of them with a  
(JavaScript) comment marker, hence the two forward slashes before  
each tag.  
29  
More to learn…  
• Accessing elements on the page using JavaScript functions  
• JavaScript and forms  
• Events, capturing user input  
• The Document Object Model, and manipulating the webpage  
30  
15  
email: chungdt@soict.hust.edu.vn  
Q&A  
31  
16  
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